Lili's Dreams

An adventure and RPG game inspired by games like The Legend of Zelda, Pokémon and Stardew Valley. The game's story takes place in a fantastic world, full of enchantment and magical beings. The Five Kingdoms is in trouble. An evil energy was felt in the hearts of each of the Five Guardians. They fear the end of the natural balance of forces and the fall of final darkness. Lili, a little adventurer, receives clues in her dreams that will help save the world and bring the forces of nature back into balance.


Release forecast: october 2024

Skills:

• C# • Unity3D • UI/UX • Debug • Blender
• UI Responsiveness • Testing • Marketing
• Performance  • Unity New Input System 


Launch of the alpha version of Lili's Dreams

The release version will be available on the Play Store.

0 Days
9 Hours
59 Minutes
59 Seconds

Game development progress

• 3rd person gameplay with the possibility of zooming the camera to observe greater details or see the broader map. Used the new input system.

• Cinemachine is used in depth with changes in angles and camera position depending on the moment of the game.

• Inventory and item system.

• Quests and rewards system.

• Save and Load system that can restore the game at a certain point with all saved data.

• Complete and easy-to-use dialogue system using techniques in the Editor to create dialogue nodes and events that are called in a certain speech.

• Complete system of spells that the player can learn during the game. 

• Finite State Machine that controls all character states (Idle, Walk, Run, Attack, Interact, Swimming, Floating, Jump, Fall, Land, Push, etc.)

• Artificial Intelligence to control enemies and NPCs.

• Pet and Mount System.

• UI responsive to any mobile device.

• Game settings: music and sound effects volume, cell phone vibration, control side (right-handed or left-handed).

• Languages: English, Portuguese and Simplified Chinese (system easily expandable to other languages).

• Consistency of all assets in the same style and using a single color palette. 95% of assets share the same material for performance and performance.

95%

Gameplay

90%

Systems

70%

History

40%

Level Design